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“Silent Dust”, released in February 1949, was one of a group of films that explored the problems of the returning Second World War veteran. Although the maladjusted veteran is a feature of all major wars, it assumes an added significance in this instance because the Second World War, in Britain and America at least, is conventionally understood “almost universally as honourable and noble, fought with right and justice exclusively on the Allied side”. Angus Calder has argued that the dominant narrative constructed about the Second World War in Britain was what he terms the “myth of the Blitz”, a heroic myth of courage, endurance and pulling together. This myth, through its perpetuation in an enormous array of cultural practices - notably a cycle of combat films in the 1950s such as “The Dam Busters” (1955) and “Reach for the Sky” (1956) - became the accepted view and was almost impossible to dislodge. It was a myth that was officially ratified in the British state’s commemoration of the war and, like all dominant discourses, served to marginalise alternative constructions of the conflict, particularly those that represent it as a traumatic and possibly brutalising experience. By analysing “Silent Dust” in detail and in relation to its social and cultural context, I hope to recover this repressed narrative and restore it to its rightful place as an important discourse about the Second World War.
A radical process of standardization of tourist destinations around the globe, particularly in urban contexts, has been described by numerous scholars during the last decades. Indeed, the reinvention of many cities as tourist destinations has made evident ‘an odd paradox: whereas the appeal of tourism is the opportunity to see something different, cities that are remade to attract tourists seem more and more alike’. In such a context, both scholars and practitioners point to abstract elements such as images, identities, flairs, and experiences, as the main elements defining destinations’ profiles. The American historian Catherine Cocks argued that the attribution of a ‘personality’ to the city was a key aspect in the transformation of American cities into tourist destinations. Urban personalities made the city easily available, readable and intelligible, transformed it into a salable commodity, and offered a compelling reason to visit it and to come back. Similarly, contemporary European cities can be seen as bearers of specific local urban identities that remain relatively fixed even when information, stereotypes and attributes may prove to be inaccurate or simply false. Wolfgang Kaschuba has in this sense described the production of urban identities as a cultural technique that is predominantly performed in certain societal spaces such as literature, tourism, mass media, pop culture, and history marketing. This article focuses on one of such spaces, tourism, and explores how tourist communication transforms Berlin into a distinct and unique destination. It asks how the city is enacted by tourism as a singular and bounded entity, to which multiple orderings of identity are attributed.
What is the link between consumer society, fear of a nuclear war, design, modernity and utopia? According to the curators David Crowley and Jane Pavitt, the answer can be summarized in one concept: the Cold War. ‘Cold War Modern’ is an exhibit intending to show how the two postwar superpowers, the US and the USSR, engaged in aggressive contests in art, architecture and design in order to ‘demonstrate a superior vision of modernity’.
The American evangelist Billy Graham held several revival meetings – so-called crusades – in West Germany in the 1950s and 1960s. Many thousands of Germans came to hear him. This article explores the reasons for Graham’s success in the Federal Republic in the context of a transatlantic religious and cultural history. Graham’s campaigns were embedded in the discourse of rechristianization and secularization after the end of the Second World War. Leading Protestant bishops such as Otto Dibelius and Hanns Lilje supported him. Furthermore, Graham’s campaigns played an important role in the West German culture of the Cold War as political stagings of the Free World consensus. In addition, the orchestration of the crusades reconciled religion and consumerism. Billy Graham’s crusades are a prism through which to explore important modernization processes in German Protestantism in the first two decades of the Federal Republic.
‘Silenced Power’. Warfare Technology and the Changing Role of Sounds in Twentieth-Century Europe
(2011)
How did the technological ability to manipulate the sounds of weapons affect warfare in Europe during the twentieth century? The article first observes the role of warfare sounds in Europe prior to the First World War. The focus here is on the connection between the large-scale use of artillery and rapid-fire technologies and the development of sonic perceptions of ‘sounded power’ during the late nineteenth century. The second part discusses the introduction of ‘soundless weapons’ during the First World War. The horror of ‘silenced power’ as a force undermining the long-term tradition of ‘sounded power’ on the battlefield is exemplified by the case of gas warfare in the First World War and its long-term influence in Germany during the Weimar Republic and National Socialism. The paper points to existing gaps in research regarding the role of sound and silence on the battlefield, and further argues that although the notion of ‘silenced power’ was more prevalent in the first half of the twentieth century its potential horror could not be ignored after 1945.
The study of organized sound is the business of musicology – yet this routine observation carries a wealth of complexities, especially in the context of interdisciplinary discourse. Although musicology’s pluridisciplinary foundations offer open access to such disciplines as history, literary studies, mathematics, or sociology, the field’s intradisciplinary discourses and methodologies have shaped musicology in ways that turn most interdisciplinary exchange into a challenge. The scholarly exploration of sound in the twentieth century presents a case in point. Meaningful research on, for example, the music of the contemporary avant-garde composer Kaija Saariaho demands highly sophisticated technical skills in the spheres of the analysis, aesthetics, and technologies of music. While one could imagine interdisciplinary research on Saariaho involving, for example, the humanities or social sciences – perhaps with respect to, say, cultural politics in the late twentieth century – the specialist areas of music research usually remain disciplinarily hermetic. My current work on music in the USA during World War II offers striking examples of the need for, yet problems of, squaring interdisciplinary engagement with intradisciplinarities. The following remarks will address some of those disciplinary intersections.
Caricature can be defined as an art engagé which aims to transmit a social or political message. In order to achieve this goal, the satirical picture triggers an emotional reaction in the audience and guides it through a cathartic coming-of-awareness process. The feelings evoked by caricature must not necessarily be expressed through laughter; but they are a joyful or indignant shock reaction to gazing at something absurd. William A. Coupe, following Schiller, therefore defines the nature of caricature as the outcome of a dialectical struggle between the ideal and the real: ‘This conflict of ideal and real may, however, be seen and expressed in two different ways, in an emotional and serious or in a humorous and jesting fashion.’
In the 1980s, when computers became affordable for private households, a hacker or cracking scene, which was the term used by members of this subculture, developed in several western and northwestern European countries. These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. Its members were by no means lone specialists who eschewed contact with the outside world, but rather developed their own forms of community and communication. This scene did not construe itself as a political counter-culture; it was rather part of the diversifying popular and consumer culture of the 1980s. In the early 1990s, when law enforcing agencies began to prosecute software piracy more resolutely, this computer subculture began to fade. However, it lived on in the field of computer graphics, in electronic music and in the growing IT sector.
By the late 1970s, it was technologically possible to manufacture microcomputers – very small, stand-alone computers for personal use – in very large quantities. Selling them, however, meant creating a mass market where none existed: conventionally, only trained professionals, and a few devoted enthusiasts, interacted directly with the machines. Designers, marketers, retailers and other promoters therefore sought to build meanings into the design and presentation of computers which would connect them with new audiences. Such meanings reflected – and might themselves modify – the prevalent hopes, fears, desires and expectations of the users’ cultures.
Historians have analyzed films, novels, records, theater plays etc. primarily in reference to their meaning and reception. This article makes a case for moving the focus to the actors, structures and processes that shape symbolic objects before these are consumed. To this end, we present a framework established in US sociology to study the fabrication, distribution and evaluation of symbolic content. We discuss the production of culture perspective as an approach that appears to be particularly useful for historical research and, by reviewing selected works from the sociological literature, demonstrate how this perspective can be applied to phenomena like popular music and literary fiction. We focus on genres as bundles of conventions as one lens through which historians may analyze the creation, reproduction, evaluation and consumption of culture.