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Wo liegen heute die Perspektiven einer Geschichte der Industriearbeit? Über einige Jahre hinweg ging von diesem Themengebiet wenig Reiz aus: Gewiss gab es einige wichtige Detailstudien, aber große methodische Neuerungen blieben weitgehend aus. Letztlich kann dieser Befund nicht verblüffen, da gerade die 1970er und 1980er Jahre ein – damals in diesen Ausmaßen neues – Interesse an der Arbeiter- und Industriegeschichte hervorgebracht hatten, das gleichzeitig von methodischer Innovation mit Strahlkraft auf die gesamte Geschichtswissenschaft geprägt gewesen ist. In Deutschland konnte sich überhaupt erst im Zuge dieser Entwicklung die Sozialgeschichte etablieren.
In the 1980s, when computers became affordable for private households, a hacker or cracking scene, which was the term used by members of this subculture, developed in several western and northwestern European countries. These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. Its members were by no means lone specialists who eschewed contact with the outside world, but rather developed their own forms of community and communication. This scene did not construe itself as a political counter-culture; it was rather part of the diversifying popular and consumer culture of the 1980s. In the early 1990s, when law enforcing agencies began to prosecute software piracy more resolutely, this computer subculture began to fade. However, it lived on in the field of computer graphics, in electronic music and in the growing IT sector.