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What is the link between consumer society, fear of a nuclear war, design, modernity and utopia? According to the curators David Crowley and Jane Pavitt, the answer can be summarized in one concept: the Cold War. ‘Cold War Modern’ is an exhibit intending to show how the two postwar superpowers, the US and the USSR, engaged in aggressive contests in art, architecture and design in order to ‘demonstrate a superior vision of modernity’.
Northeim is a town on the Leine River situated in the hilly region of Lower Saxony between Hildesheim and Göttingen; to historians it is known as the location of William Sheridan Allen’s path-breaking study of the Nazi Machtergreifung. The book was based on a 1962 dissertation at the University of Minnesota, and Allen first published it while at the University of Missouri in Columbia in 1965. Within two years, it appeared in England and was translated into German and French. Allen had settled at the State University of New York in Buffalo by the time I read the second, revised edition (New York 1984), which I used to write this review. In the forty years since its publication, Allen’s readable history became a standard for undergraduates in North America; and his microhistory of the Machtergreifung has been replicated in most German localities. A number of American scholars in particular have followed in Allen’s footsteps: Peter Fritzsche, David Imhoof, Rudy Koshar, and others, including myself. Part of the reason for the interest of American doctoral students in German Mittelstädte is, of course, pragmatic. When one has limited time and money for a research trip abroad, it seems reasonable to select for study an ‘überschaubare’ provincial town. The peculiarities of American culture is surely another reason that historians from the United States look for the German equivalent of ‘middle America’ in what Mack Walker called ‘German home towns’.1 But in the end, German historians from many countries, including Germany, have adopted Allen’s method because close investigations of events ‘on the ground’ offer a necessary balance to modern German histories ‘writ large’.
After the Second World War, West German Catholics placed more faith in religious miracles than they did at almost any other period in the modern era. West German congregations reported eleven apparitions of the Virgin Mary to Church officials be-tween 1945 and 1954, as well as Europe’s most prominent twentieth century case of stigmata. Existing scholarship links the popularity of these alleged miracles to the ways in which Marian symbolism articulated anxieties about war trauma and the Cold War. This article illustrates how an interconnected movement of rural women, provincial priests, concentration camp survivors, and former prisoners of war based around Marian visions and stigmata emerged as a reaction not only to the Cold War, but also to Americanisation, consumerism, and the Nazi past. To frame the bitter conflicts between Marian pilgrims and Church hierarchy about the recognition of religious miracles, the article utilises Pierre Bourdieu’s concept of ‘religious field’. It also takes into account the gendered character of the conflicts.
Different factors have been proposed to explain the longevity of the communist system in Romania: social control by the secret police, external pressures, or foreign control. However, the most common explanation is that of the Romanian people’s ‘passivity’. Many commentators distinguish between two groups in Romanian society, victims and collaborators, and hold the entire Romanian nation responsible for communism since it did not oppose the system and its authorities. Over the last few years, Romanian sociologists have begun to study communist society more systematically. They have developed new interpretations of the causes of the longevity of the system in terms of the transformation of social identity under communism and general fear. This article advances a complementary explanation, focusing on the perception of social security, and draws on a series of interviews conducted in the summer of 2009 in Romania and a number of public surveys conducted between 1999 and 2009.
This article investigates the little known phenomenon of tourism to the Iron Curtain, using the example of the inter-German border. The practice of traveling to the demarcation line to see where Germany and Europe were divided peaked during the mid-1960s but was already in full swing by the mid-1950s and lasted until the fall of the border in 1989. Based on archival documents, postcards and tourist guidebooks, the article analyses the growth of a tourist infrastructure on the western side of the inter-German border and situates this travel as a form of ‘dark tourism’. It argues that seeing the border and visualising the partition of the country did little for overcoming it but rather tended to underwrite the political and territorial status quo. In the Cold War battle for public opinion, seeing the border allowed West Germans and their visitors from abroad to juxtapose freedom and prosperity with captivity and decay, thus advertising the superiority of the capitalist model over its socialist other.
In the 1980s, when computers became affordable for private households, a hacker or cracking scene, which was the term used by members of this subculture, developed in several western and northwestern European countries. These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. Its members were by no means lone specialists who eschewed contact with the outside world, but rather developed their own forms of community and communication. This scene did not construe itself as a political counter-culture; it was rather part of the diversifying popular and consumer culture of the 1980s. In the early 1990s, when law enforcing agencies began to prosecute software piracy more resolutely, this computer subculture began to fade. However, it lived on in the field of computer graphics, in electronic music and in the growing IT sector.
By the late 1970s, it was technologically possible to manufacture microcomputers – very small, stand-alone computers for personal use – in very large quantities. Selling them, however, meant creating a mass market where none existed: conventionally, only trained professionals, and a few devoted enthusiasts, interacted directly with the machines. Designers, marketers, retailers and other promoters therefore sought to build meanings into the design and presentation of computers which would connect them with new audiences. Such meanings reflected – and might themselves modify – the prevalent hopes, fears, desires and expectations of the users’ cultures.
Caricature can be defined as an art engagé which aims to transmit a social or political message. In order to achieve this goal, the satirical picture triggers an emotional reaction in the audience and guides it through a cathartic coming-of-awareness process. The feelings evoked by caricature must not necessarily be expressed through laughter; but they are a joyful or indignant shock reaction to gazing at something absurd. William A. Coupe, following Schiller, therefore defines the nature of caricature as the outcome of a dialectical struggle between the ideal and the real: ‘This conflict of ideal and real may, however, be seen and expressed in two different ways, in an emotional and serious or in a humorous and jesting fashion.’
Historians have analyzed films, novels, records, theater plays etc. primarily in reference to their meaning and reception. This article makes a case for moving the focus to the actors, structures and processes that shape symbolic objects before these are consumed. To this end, we present a framework established in US sociology to study the fabrication, distribution and evaluation of symbolic content. We discuss the production of culture perspective as an approach that appears to be particularly useful for historical research and, by reviewing selected works from the sociological literature, demonstrate how this perspective can be applied to phenomena like popular music and literary fiction. We focus on genres as bundles of conventions as one lens through which historians may analyze the creation, reproduction, evaluation and consumption of culture.
The supposedly commercial products of the culture industry are increasingly facing sales difficulties because growing numbers of self-assertive consumers are downloading products at will, thus no longer following the given rules of the market. Not only multinational record companies, but also representatives of ‘high’ culture are adamant in their criticism of the current ‘culture for free’ tendency. The latter can hardly be characterized as profit-oriented – nor would they describe themselves that way – but they contend that bootleg copies are a threat to their livelihood, and that the culture of piracy paves the way for harebrained mass products. The discussion encompasses copyright laws and the ways consumers are appropriating cultural products as well as the question whether or not these tendencies will fundamentally change the production of culture. Such debates are charged with cultural criticism, but in essence of economic nature. In addition, the cultural sector is faced with the accusation of waning societal relevance. In the arts and features sections of newspapers and magazines, journalists and essayists bemoan that pop culture is no longer ‘the voice and mirror of political and social change, like twenty or thirty years ago’. Although popular culture may have evolved from its original return and distribution strategies as well as its constitutive (at least for some) connection to youth and protest movements, a medially conveyed, market-driven culture that is accessible to a wide audience remains a characteristic feature of modern societies and their self-perceptions.