Europäisierung
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The adoption of the Universal Declaration of Human Rights in 1948 was a landmark event, encoding the lessons learned from five years of total war on the European continent. The debates over the universality and inalienability of rights that dominated the writing of the document brought together statesmen and -women from across the world. But, one state was conspicuously left out of this discussion: Germany. The defeated state’s exclusion was understandable given the violence, destruction, death, and genocide the Nazi regime had unleashed on the European continent from 1939 to 1945. In many ways, it was Germany’s waging of the Second World War and their perpetration of genocide that created the urgency for a document that codified the most basic rights of men and women in the immediate postwar years.
Rethinking the boundaries of Europe is an earnest exercise that calls for critical reconsideration of our existing spatio-temporal constructions. First of all, it should be established that this kind of an exercise does not only necessitate a re-mapping of the cartographical space within which “Europe” is placed, but more so a re-thinking of the intellectual space within which history is situated.
Three processes provided a dynamic of violence that involved the whole continent of Europe in varying degrees. First, “total war” meant the escalation of violence applied to the entire population of enemy states. Second, “totalitarian” ideologies drew on the experience of war and sought to annihilate their own projected antagonists. Third, the tension between territory, peoples, and nation-states was resolved through ethnic violence. The worst episodes of violence, especially the Holocaust, combined all three processes. Democratic states were affected by the same violence but to a much lesser extent, due to inbuilt restraints. Determining whether this dynamic of violence was distinctively European or one dimension of a wider modernity means rethinking European history in a global historical context.
In the 1980s, when computers became affordable for private households, a hacker or cracking scene, which was the term used by members of this subculture, developed in several western and northwestern European countries. These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. Its members were by no means lone specialists who eschewed contact with the outside world, but rather developed their own forms of community and communication. This scene did not construe itself as a political counter-culture; it was rather part of the diversifying popular and consumer culture of the 1980s. In the early 1990s, when law enforcing agencies began to prosecute software piracy more resolutely, this computer subculture began to fade. However, it lived on in the field of computer graphics, in electronic music and in the growing IT sector.