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In the 1980s, when computers became affordable for private households, a hacker or cracking scene, which was the term used by members of this subculture, developed in several western and northwestern European countries. These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. Its members were by no means lone specialists who eschewed contact with the outside world, but rather developed their own forms of community and communication. This scene did not construe itself as a political counter-culture; it was rather part of the diversifying popular and consumer culture of the 1980s. In the early 1990s, when law enforcing agencies began to prosecute software piracy more resolutely, this computer subculture began to fade. However, it lived on in the field of computer graphics, in electronic music and in the growing IT sector.
Access Activism. The Politicization of Wheelchairs and Wheelchair Users in the Twentieth Century
(2022)
For millions of disabled people around the world the wheelchair has been one of the most important technological innovations of the twentieth century. From its inception as a relatively cumbersome, heavy machine, designed principally for indoor use, the wheelchair has evolved into a sophisticated and highly technical mode of transport. Wheelchairs are, at least in the Global North, relatively widely used and universally recognizable – so recognizable that they have become the cultural symbol to represent all disabled people. Wheelchairs are often viewed with trepidation: as machines that disable, confine, and deprive their occupant of independence – as medical devices that doctors prescribe only to the sick, the wounded or the elderly. Such definitions and perceptions infiltrate the public lives of wheelchair users, cause considerable macro and micro political difficulties, and consequently disable users in a myriad of different ways.
By analysing oral history interviews with industrial workers in Poland, this article adds some nuance to the study of post-industrial and post-socialist nostalgia. It presents diverse vernacular memories of the post-1989 systemic change from state socialism to neoliberal capitalism, and shows that nostalgia for an industrial ›golden age‹, although significant, is not the only way of making sense of this change. Rather, a distinctive feature of vernacular memory is the ambiguity about both socialism and capitalism. Recognising the variety of memories, the article underlines the critical potential of nostalgic currents for highlighting what is felt to be wrong with contemporary work culture. The article also differentiates between the vernacular memories of industrial communities recorded in oral history and institutionalised political memories in order to stress that the critical potential of nostalgic memories has been largely absent in the latter. In Poland, nostalgia for industrial life has been given little opportunity to become a reflective and critically useful mechanism to protect values that remain relevant in the present, such as the importance of sociability and agency in the workplace.
How are people made into subjects, and how do they make themselves into subjects? - asks Wiebke Wiede and presents in the article the most important theoretical approaches to the functioning of "subjectification" in the 20th century. Subjects constitute themselves in historical space and are subject to institutional structures and subject definitions that are historically contingent. Accordingly, the cultural orientation needs of our present are also reflected in subject theories.